


We got suggestions to add hand gesture-based expressions supported by Avatars 3.0.We are working on updates to our avatar models that should improve that. Many of you told us that the hands of our avatars look unnaturally big.Here's what’s coming to our VRChat avatar creator shortly: We are working on making some of them happen. Since the launch, you have been sharing many great ideas with us on what’s missing in Ready Player Me. More features coming to Ready Player Me VRChat avatar creator This will allow us to keep the cross-platform compatibility while offering the best quality possible. We are also working on exporting two separate models under one Avatar ID – an optimized one for Quest and a high-quality one for PCVR. Due to the limitations of Oculus Quest hardware, we decided to export a decimated version of the avatars to VRChat.īut with the recent announcement from VRChat about the raised polycount limit for Quest, we will be rolling out a more detailed version of Ready Player Me avatars. It was essential for us to offer cross-platform compatibility with our avatars. Higher polycount for Quest and non-decimated avatars for PCVR
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For now, it's possible to download an FBX file and tweak it in Unity or Blender. We may be bringing more fine-tune customization features in the future. That's why there's no option to select different colors and mix-and-match clothes. Right now, every asset is created manually by us. Our art team keeps on adding new hairstyles and outfit options on a weekly basis. We also added some haircuts that were missing in the first release due to poor optimization for Quest hardware. We added a set of improvements (both to the customization options and our algorithm) that vastly improved the accuracy of Ready Player Me for more people. We want to give everyone around the globe an accurate way to represent themselves in virtual worlds. As we shared in a statement for UploadVR, diversity is a priority for us. One of the most important ones was about an accurate representation of people of color. We had a lot of valuable feedback as well. But after a few short outages and adding extra machines, we were back on track generating VRChat avatars for you. In fact, it was so warm that our servers almost melted (no joke). In summary, we received a very warm welcome from the VRChat community.
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You don't need to know how to use Unity or Blender – just take a selfie and log in to your VRChat account. Ready Player Me is the easiest way to create a custom avatar for VRChat. Our avatars are now also featured in VRChat's homeworld, being the first thing that everyone logging into VRChat sees. Plenty of amazing content creators like Nathie VR, The Mysticle, and ThrillSeeker also mentioned us in their videos. Ready Player Me was featured by some of the biggest websites about virtual reality, including Road to VR, UploadVR, Mogura VR,, and many other publications worldwide. Our tweet reached thousands of VRChat players soon after we hit "Publish", getting over 700 retweets.


(Want to create your own VRChat avatar? Open Ready Player Me avatar creator.) So far, we have generated over 100,000 VRChat avatars! The first 24 hours were nothing but crazy – people created over 20,000 avatars, peaking at 30 avatars per second. It was the single most requested integration since we launched Ready Player Me. Last month we launched the long-awaited Ready Player Me avatar creator for VRChat.
